Solitude
Solitude was a game I created during my college years, due to my skills being less refined back then, I focused on producing something that felt more deep than it truly was, banking on player immersion over intense technological details.
The horror game was set in a cabin in the middle of a snowstorm, upon which the player was given first person freedom to explore the two floor cabin. Behind the scenes however, a countdown timer would begin and upon certain intervals being hit, events would begin to play in the cabin in order to simulate hallucinations gradually getting worse.
The trick I intended for replayability, was the random events I had in the cabin set up, with each replay a different roll of the dice would be made resulting in different hallucinations and thus a wide variety of unpredictable outcomes for the player to brace for but inevitably be unprepared for as the intended goal was to have at least 20 different events for each "tier" of hallucination intensity.
Below is an online copy of my book I created for this project back in College in 2018, this along with the final piece: the demo of the game, the book and a stand for people to visit and play the game on, awarded me a merit as a final grade for the course. While I believe my work since then has vastly expanded, it does demonstrate my abilities at the time with what I had to work with and my understanding of the work I was producing. The demo proved to be successful and even became the only stand at the time to have a queue of people lining to play it.
Upon reflection, as I write this, I believe it may be a fun idea to revisit this idea in the future once more to try to recreate and expand upon my initial ideas..





































