top of page

Crystal Chaos

Crystal Chaos was a group project I worked alongside at least 30 other people in creating as a project in University to demonstrate teambuilding work as well as having a released piece of work to demonstrate once we graduated. 

Crystal Chaos is set in a cavernous mineshaft, with four biomes, a boss battle, perks, enviromental hazards to avoid and use to your advantage and varied enemies, your goal is to survive and fight your way through each zone, gathering points and upgrading your character against the ever increasing odds. 

Originally spun as a full game based off of the "Dead Ops Arcade" minigame series found in the Call of Duty series, the game was actually finalized and published, which you can even play on Itch.io right now if you so wished.
 

A game I attempted to create in college. Set in a house, it played more like a tech demonstration than

an actual game. It was intended to be a basic "hallucination" game with replayability found in levelled 

"hallucination" events being selected at random with aid of trigger points found throughout the house.

 

A game I attempted to create in college. Set in a house, it played more like a tech demonstration than

an actual game. It was intended to be a basic "hallucination" game with replayability found in levelled 

"hallucination" events being selected at random with aid of trigger points found throughout the house.

A game I attempted to create in college. Set in a house, it played more like a tech demonstration than

an actual game. It was intended to be a basic "hallucination" game with replayability found in levelled 

"hallucination" events being selected at random with aid of trigger points found throughout the house.

bottom of page